

There’s no need to set up an object to act as a dome light for HDR image–based rendering – just put your HDRI into the 3D software’s environment and you are done! There is also no need to put downsampled / blurred versions of the map into a GI override slot – HDRIs in Corona always work fast and without splotches, regardless of resolution or complexity. Usually the workflow is what you are currently using - placing sphere lights in Invisible mode. They are not presented in the scene as a typical light geometry and are not able to be viewed directly. Hi Recon442, This is the way IES lights actually works.

These older, optional Sky models are still available in the latest versions of Chaos Corona, for compatibility. Originally posted by tashko.zashev View Post. Horizon Blur: This one is not based on real-world physical data, but instead gives you artistic control over how sharp or soft the horizon line should be.ĭid you know - There are other options for the Sun and Sky, and historically, Chaos Corona was the first production render engine to implement what was previously the most accurate sky system available – the Hošek-Wilkie sky.Turbidity: Set whether your sky should be clear or overcast.

